Benutzer-Werkzeuge

Webseiten-Werkzeuge


project:hgg:open_tasks:software:p2p_networking

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
Nächste Überarbeitung
Vorhergehende Überarbeitung
project:hgg:open_tasks:software:p2p_networking [2012-01-10 22:51] kezlproject:hgg:open_tasks:software:p2p_networking [2012-07-26 12:43] (aktuell) – alte Version wieder hergestellt 91.203.212.124
Zeile 10: Zeile 10:
   * levels of quality (wan, lan, bybrid)   * levels of quality (wan, lan, bybrid)
   * substitute player for calculations (=> failsafe, less rework)   * substitute player for calculations (=> failsafe, less rework)
- 
-====== Isaac's comments ====== 
- 
-There are two main sub-projects associated with the development of a P2P  
-network for HGG: one dealing with hardware and one dealing with software. 
-It is also important to remember that there is a difference between a mesh 
-network and a P2P network: http://p2pfoundation.net/Mesh_Networks . That 
-distinction is probably important for the hardware component. 
-I am planning to concentrate on the software component. 
- 
-As developers we can either modify an existing open-source network 
-and customize it to fit our needs or build everything from scratch. I am in favour of the 
-latter since none of us has a deep knowledge of P2P networking and programming. 
-Starting from fundamentals would allow us to learn about technologies gradually 
-instead of drowning in the sea of code from a huge open-source project. 
- 
-My plan would be to start with one of the simpler protocols described in the many 
-papers on the subject, for example Chord, which was one of the first in existence. 
-Once we have successfully created a network based on this protocol, we will be in 
-a position to extend it and adapt it further because of the knowledge we will have 
-gained. Even if libraries exist for these protocols, I still think it is worthwhile 
-trying to implement a working version ourselves first. 
- 
-On the other hand, if we were to modify an existing network, then I would be inclined 
-to choose one of the file-sharing networks (as opposed to networks like Skype, streaming 
-video). These will most likely have the models and infrastructure necessary for our  
-needs. Since we are trying to save time with this method, I would deliberately choose 
-one of the more advanced networks to try and get the most "bang for the buck" 
-regarding features. I do not think we should let the complexity of a particular 
-system put us off – all of these networks are complex enough anyway, so a little more 
-cannot hurt. It is also important to note that the most successful networks, such as 
-Skype, are closed source anyway. 
- 
-Anyway, this would definitely be possible and we may even see faster gains in the beginning, 
-but it would be important to extract only the code and modules that we actually need. 
-I feel that large chunks of code may be unnecessary for our project, but we would be 
-forced to leave them in because we might not truly understand how they work. 
- 
-I am not the project leader, but unless anyone has objections, then for the moment, 
-my immediate short-term plan is to start implementing the Chord protocol in C. 
-It will be necessary to write cross-platform code, but I think this can be dealt with as time 
-goes on. Once a basic protocol is working, then I will see where I can go from there. 
- 
  
 hadez' comments: hadez' comments:
project/hgg/open_tasks/software/p2p_networking.1326232270.txt.gz · Zuletzt geändert: 2012-01-10 22:51 von kezl